Dark souls iii vitality8/17/2023 Wow that made it a lot more clear, awesome thanks dude. Originally posted by Panic Fire:Quick and dirty how damage mitigation works in ds3. It reduces dmg you take by a flat amount (example if you were to take 400 dmg, if you have 100 defenes you subtract 100 dmg from that attack (before it would then be affected by absorbtion) ~note while this is how defense is supossed to work depending on if the enemy atttack is lower than your defense or much higher than your defense it ends up working much differntly.Īt lower soul level pvp and pve if you stack "Defense" you can effectivly turn dmg into pin pricks regardless of the armor worn.Īt medium to higher soul level pvp and pve "Defense" is effectivly useless, and primarly you will depend on "Absorbtion" for all of your dmg mitigation needs. It is mainly detirmend by the armor you are wearing. Rings (steel protection, magic protection, lloyd's shield ring, ect) directly influence "Absorbtion" I don't particularly recommend it, but it IS still viable to do so.Quick and dirty how damage mitigation works in ds3. That's not exactly useful for your Dex build, as Dex doesn't recieve the same bonus, but it is food for thought for future builds, and who knows, maybe you might decide to push past the crappy 60-70 statline and start leveling past 70. This is especially good for weapons that have Str scaling only. Anything more then 66 becomes useless while two-handing, though will still increase one-handed damage. 66 strength becomes 99 strength, the highest possible outcome. Strength builds, however, can make good use of this, as two-handing your weapon adds 50% of your strength to its scaling, so 60 strength becomes a total of 90 strength while two-handing. Now, this doesn't mean you should be leveling your dex up to 99, as I'm sure you've probably got some good investments to make elsewhere, such as health, or leveling up another scaling stat. Apparently 70-99 str/dex gives the same damage per point efficiency as between 40-60. There IS an interesting caveat to strength, though, and to a lesser degree dexterity. Luck is useless unless you're specifically building for it with bleed weapons and Hollow infusion. Vigor is always nice to have but there does come a point where you don't get much health per point, too. Int / Faith / Attunement are nice if you'd like to squeeze in some spells into your build or have more FP for a weapon art (though with most weapons it's probably better to just get a Simple infused off-hand) Strength / Dex won't do much for you if your weapon doesn't scale with the opposite of what you're building for, though it IS good if your weapon DOES have some decent quality scaling and/or you use a Refined build. Stamina is nice but I often find it's only really useful to level it to the point where you can perform the combo you want to perform and then have enough stamina to roll if you need to. It increases defense to a point, sure, but I wouldn't call it necessary. Vitality won't do much if you're already wearing what you want to wear and are under 70% (unless you can eek it down to under 30%). If those stat points aren't really going to help you anywhere else, then sure.
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